View Full Version : Revolution controller REVEALED!
Mit Man
09-16-2005, 03:17 PM
http://www.gamespot.com/news/2005/09/15/news_6133335.html
http://image.com.com/gamespot/images/2005/news/09/15/revcon_screen002.jpg
http://image.com.com/gamespot/images/2005/news/09/15/revcon_screen004.jpg
(cord shown is actually longer in person)
Before you comment in this thread, READ THE NEWS STORY. If you don't, you'll simply go "wtf that's stupid Nintendo loses". I'd recommend going as far as watching the video about it. It's very interesting and I think things will work out for it, along with there being many possibilities for some great new game types (perhaps more than the DS offers.)
The controller can also be turned sideways, and the bottom a and b buttons, along with the d-pad at the top, can be used as an NES controller for NES games you get. The controller also has an attachment port on the bottom, which so far only has a joystick attachment (that will come with the system), and two shoulder buttons on it. Other attachments are planned, and some believe N64 and SNES controller models will be made to attach to the controller (otherwise, how could the Revolution controller accomodate N64's nine buttons?)
But, new gameplay types I'm excited about: shooters and fighters. Soul Calibur type fighters in particular, as swordplay, will be a blast with this thing. If you watched the video it showed someone using it as a sword. The Revolution controller keeps track of which way the controller points, as well as how far away it is from the tv, thus letting you move it forward and such to jab and slash and all kinds of stuff. Lightgun shooters will also be easily adaptable to the system, and I'd like to see that genre get fleshed out way more than it is, with free movement (rather than the only thing you do is shoot, and sometimes duck), to explore on your own and such.
I'm really just waiting to see what Nintendo does with it though. I have no idea how Mario will work out on the system, or how any type of normal roaming game will control-actually, I can see playing Zelda, moving him with the left joystick like normal, and slashing his sword by actually swinging the controller with your right hand...
I don't know, I'm sure Nintendo does great things with it, I'm really waiting to see what kind of things they come up to do with it too. And keep in mind the controller is still a protoype. I hope they make it a little shorter than it already is, and round it out so it's not so square-ish and more comfortable for your hand.
Black Mage
09-16-2005, 03:34 PM
Augh, no, I'm sorry. I can't see this controller a success. It's a ridiculous design that competes with the PS3 controller. I did read the news story, I saw the video. I still think it's a bad design. With both separate items, it'll be really hard to control, and just feel awkward in hand.
I like the idea of being able to use it as a sword and a gun. I really do. But the controller for Gamecube was able to be used as an NES controller, and with the C-stick it can be a re-designed N64 controller. An attachment could be made to use the other part as a sword/gun, but I can't see this as a permanent thing. It'd make alot of gamers unhappy.
EDIT: Well shit, I'm blind. It's one item, not two. That raises my opinion of the controller by alot. It may just work then.
Black Dawn
09-16-2005, 03:36 PM
Bah. Don't like it. Granted it IS a prototype, I'm sure they're not going to completely loose the sleek remote controller look.
This is now going to keep me from buying a revolution. In my opinion, there's just some traditions with video gaming systems that just arn't meant to be broken. This is one of them.
Although I'm sure there is a way, how would one go about playing a driving game? Or a fast fighting game such as SSBM? There IS that one analog...but that'd be a bit akward, holding it in one hand and what not. But I think you'd need a few more buttons for Super Smash, and it's not exactly like you can turn the controller in your hand to access all of the buttons, especially if you have the analog in your other hand.
Nintendo just seems to want to be the first to try everything. The DS's touch screen, their desire for compactness, and now this.
Bleh...Nintendo.
Edit~ Oh, and about the Attachement pieces, for say the N64 controller, I wouldn't really consider this so much of the "revolution." It's one thing to have a set controller that's going to take care of everything, but to have a controller that just hooks up to other controllers? Bah...
Edited again~ I'm not saying it's a completely stupid idea and the Nintendo board should be shot...it just doesn't match my preference. I prefer one whole piece that does everything, rather than a small trinket of a 'controller' that needs to be plugged up to something else to play some games.
Shroud
09-16-2005, 04:14 PM
It's a sex toy! http://www.goodvibes.com/cgi-bin/sgin0102.exe?FNM=49&T1=1%2B2%2BAG%2B0401&UREQB=4&UREQC=3&TRAN85=N
P.S. Yes, joke blatantly stolen from VG Cats.
Mit Man
09-16-2005, 04:19 PM
Eh, driving would be just like using an old controller, steer with attachment analog stick, use buttons on right hand.
I have a lot of the same concerns/doubts, but I'm not ruling anything out, and am rather just waiting to see what exactly Nintendo comes up with. I've figured out what can be done with Zelda and Metroid, but I'm still unsure about Mario and Smash Bros as you've said. Smash Bros will most likely have a slightly reworked control system, although not too much I think. Move on left analog stick, A and B retain their original purpose, Z1/Z2 are use to shield and shield dodge, although I'm not exactly sure about jumping... Seems like Nintendo needs to add a button or two next to the large A button.
Also: in the video Miyamoto specifically says a classic gaming attachment will be released, most likely for N64/SNES games, and to be able to play multiplatform games (should any games actually be made multiplatform for Revolution...)
But yeah, still waiting on Nintendo to see how it will specifically be used. Letting us see this controller and not showing any games with it still leaves a lot of mystery as to whether it works or not.
Shroud
09-16-2005, 04:57 PM
A much simpler way to make this would have to kind of mix the GC controller with the N6f pad. An analogue stick on the left, but with the analogue stick part of the N64 too, (Holding it like that would be the lightgun/sword function), Z's under, buttons on the right, voila.
I doubt I'll be adble to wield that 'remote' with one hand, lookks uncomfortable. Good idea, but not practical enough.
Mit Man
09-16-2005, 05:25 PM
Look at the numerous pictures of people holding it and such and watch the video, wielding seems to be problems, especially from the way some people were swinging it around in the video. The thing is perhaps too practical actually. All it's got on it are two main buttons. IMO they need a couple more on it.
Mit Man
09-16-2005, 07:39 PM
Double post:
http://image.com.com/gamespot/images/2005/features/gutreactions/gutreactions_screen002.jpg
If you look at the green and red controllers, it seems surprisingly smaller and less like a remote and more like a controller... I think the standard black and white colors are really what make these things seem like remotes...
Shroud
09-16-2005, 07:43 PM
They're remote controller shapes, that's what makes them look like them. They're vertical! VERTICAL!
...I'm done.
Crushed Hope
09-16-2005, 08:05 PM
I love them. I for one am so damned glad that they chose this route, I mean it was totally unexpected but it turned out so sexy.
<3 for Nintendo still ^_^
Mit Man
09-16-2005, 08:22 PM
New stuff. Eurogamer had an interview with someone:
http://www.eurogamer.net/article.php?article_id=60917
He talks of a classic design shell for the original controller, where you insert it into a hole in the middle of the shell, and it has the standard buttons for old types of games, and still has the remotes capabilities in the middle of it. Sounds like it could be rather large... but will probably work fine.
He is also sure that Revolution games will be playable at E3 2006.
The revolution controller also works with all types of tv's too. He says it does everything from plasma to LCD to projection, as it isn't the same technology as say, light guns.
The interview also ends with:Eurogamer: Is the freehand-style controller your trump card, or have we got more exciting stuff to look forward to?
Jim Merrick: Let's just say we have more surprises in store.O.o More surprises plz.
Also: I'd like to see them realize that they should release that shell with the system, along with the other analog input. This will allow for a much wider audience that would purchase multiplatform games. So, should the Revolution do well, and catch major third party developers attention, they would have more incentive to make their games multiplatform to Revolution (and let me buy less consoles).
Crushed Hope
09-16-2005, 08:26 PM
It's the ultimate controller for first person shooters.
Metroid Prime 3 is so going to kick some total ass !
Lunar Shadow
09-17-2005, 04:41 PM
Does it have a rumble feature. If it does I am not borrowing one from a friend
Calvin
09-17-2005, 05:03 PM
I read the news story and all, and I'm going to have to test it myself before I judge it. I can see it being a great controller idea, or a really shitty one, depending on how games utilize the thing. Only time will tell.
This also reminds me of how when the N64 came out, everyone said it had the shittiest controllers to ever exist. Then it turned out to be a great controller, and lots of people loved it. Oh well.
Mit Man
09-17-2005, 06:55 PM
N64 = creator of the analog stick. God knows where we'd be without that.
And yes, the main remote will have a rumble feature, not sure about the attachment(s), but yes, it could look like a vibrator...
AllenSam
09-18-2005, 02:26 AM
I like the idea of turning it sideways to use as a NES controller, but the joystick attatchment will take some getting used too...It will just be weird holding 2 seperate things instead of one thing in both hands.
I'm not big on FPS's but it looks like it will be great those games. You can actually move the controller and point towards what you want to shoot like the old light guns. ^^
Black Dawn
09-18-2005, 05:06 AM
It's the ultimate controller for first person shooters.
Metroid Prime 3 is so going to kick some total ass !
How exactly would you look behind you?
Shokai
09-18-2005, 01:52 PM
turn around with the joystick
Mit Man
09-18-2005, 04:17 PM
Yeah, it works for Metroid Prime's control scheme (no strafing unless you target something), but in traditional FPS's, how are you going to gauge how fast you turn? That's the one problem with it. Especially if the controller only registers when it's on the tv.
Also: if you think about stuff like sword-fighting games and factor in dodging, guarding, and targeting, it all works... I can't wait >_>
Ilikepeaches
09-18-2005, 08:27 PM
I love this design. It puts a new twist on alot of things that are old. I believe that the "revolution" is going to live up to its name with a controller like this. I can see myself buying the Revolution just for the new design. Granted, some of you may not like it, but it puts the gamer more in control of the designated actions. Like, Mit man said, Neither can I wait for FPS, but more so how other games will adapt to this new style. This is really something we've never seen before, and it, to me, is innovative and truly intriuging (sp?). Now I just hope they make Counterstrike for The Revolution.
For an obvious reason, I'm not too impressed with the controller, but I'm not going to bash it for I haven't used it or even felt it out yet. Perhaps it'll revolutionize systems controller-wise.
Mit Man
09-19-2005, 02:22 PM
Well if you think about it, what else is there to revolutionize? >.>
Mit Man
09-28-2005, 03:10 PM
New post (double for bump):
Check out these mega cool mockups and article:
http://cube.ign.com/articles/653/653867p1.html
http://img168.imageshack.us/img168/6980/understandingtherevolutioncont1.jpg
http://img168.imageshack.us/img168/9654/lightgun9tz.jpg
http://img168.imageshack.us/img168/2581/lightgun31ml.jpg
I hope they make a lightgun attachment so much...
Spawn
09-28-2005, 03:39 PM
Why does everything have a remote?
dr. shitlizard
09-28-2005, 04:13 PM
They don't have the remote, they attach to it.
The Gamecube controller attachment looks great.
The Elder Monkey
10-05-2005, 04:36 AM
The revolution controller looks "interesting" while we can bitch and moan aboutn what it's prototype looks like we haven't played on it yet and don't know if its good. If this was Microsoft or Sony I wouldn't worry because if there is a problem they chnage it to increase sales. Nintendos method of "we make this you want it or go fuck off" worry mean in so much that if the controller is uncomfortable then Nintendo will just leave it. However the Gamecube controller adaptor looks great.
Snuggles
10-05-2005, 07:11 AM
I read some thread about a guy who only had one hand,and was bitching about this controlloer because it meant he couldn't play this console anymore.
Lmao. Dunno what pictures he saw though.
Shalashaska
10-05-2005, 04:51 PM
Does this mean that I can't choke people anymore with wires and chords?
i like it, 'cause I like de kewl stuff.
Nesgod
10-05-2005, 08:32 PM
oh lovely; it's shaped like a Tetris-Dildo, so it can fit right up my ass when I get bored with it and wonder why they couldn't make a regular controller!
Honestly, their controllers get more obnoxious with each console.
The N64 was an akward monstrocity that not only forced you to abandon either the analog or the D-Pad (since it was impossible to effectively use both), but was also hideously uncomfortable for people with large hands such as myself.
The Gamecube is just totally goofy with one gigantic button (forcing the developers to have a "main button" is just horrid) surrounded by two Jellybeans and a Skittle! And again, it's a horrible controller for those like me with very large hands! The D-Pad is EXACTLY like the GBA's (the tip of my thumb covers damn-near the whole +), and the Z button is too close to the right shoulder, so I often hit both at the same time on accident because my finger has NO room! You have any idea how much of a bitch it was for me to play Mariokart double dash because of that Z Button?
and then we have the Jellybeans; they're ELEVATED above the other buttons! It's not like the XBox or Playstation controller where I can comfortably leave my gargantuan thumb-sausage in one spot and just tilt it a little to the side to hit the adjescant buttons, noooooo, I actually have to LIFT my thumb, move it over and press the button, hoping I don't smash into other buttons! It may not sound like a big deal, but in a game where you have to act FAST, every little movement is vital!
And the start button is the LONELIEST button I've ever seen in my life! It's so damn tiny and isolated in the dead center of the controller; why the HELL couldn't they move it more to the right and make it more line-shaped, like in the olden days? Pressing the start button should not be a target practice!
And to top it off, the gamecube controller just feels like it'll break apart any second. It's flimsy and was not made with the aggressive gamer in mind! It's not frustration resistant!
Obviously, I HATE the Gamecube controller!
And now? Now they give us this...THING! They do NOT care about practical purpose or effective function; they just want to make these new and crazy ideas just to say they're being unique. Well, maybe there's a REASON nobody else has tried this kinda stuff before! Because they're not fuckin' insane!
Honestly, wouldn't a regular-looking controller work just as well? All you have to do is make a more comfortable version of the N64 controller and you have all the functionality you need. All your C-buttons (in that 2x2 formation), your primary A & B buttons, a start & select in the center a D-Pad to the left, some shoulder buttons, in fact, y'know what? HERE! HERE! Cooked up this ultra-rough sketch in about 5 minutes!
Mit Man
10-05-2005, 08:40 PM
I mean, you do know the whole things based around that motion traction technology right? And not just used to hit buttons? >.>
But yeah, obviously Nintendo has not been taking into consideration their American friends with gargantuan hands :P I'm sure no one over there in Japan has the same complaints as your's Nesgod.
Zero S.
10-06-2005, 05:06 PM
Actually if you tihnk about it, this design is very good in the way that you can use either hand to operate the controller. With traditional controller if you turned it upside down it mad ethings difficult. But with this kind of design you can switch hands and it won't matter you know.
But overall I like it a lot, I think Nintendo really is moving forward into the industry and trying to do new things never before done. This is leading into the wave of technology where people will be more immersed in the game itself. As with Sony and Microsoft your still sitting and holding your controller mashing buttons. You'll be doing somewhat the same with the Revolution but now your controller has the potential to be your weapon, to get you seriously involved in the dynamics of a game such as Soul Caliber like Mit said. Think about it how much better do you think you'd be if you could actually swing Nightmare's sword instead of pushing a button? You'd have more controller less messing up a button combo because your actually swinging the sword. Plus it cool that everything actually attaches to the remote. You kind of feel cool when you put the Gun piece onto you remote ^_^
You guys just have to stop thinking of the traditional, Video Games aren't going to stay in the same format forever, eventually you'll get bored of playing your playstation the same way for 15 years. I think nintendo will be the first company to make a VR video game for a console.
True Sephiroth
10-15-2005, 01:42 AM
i think nintendo have really jumped on 2 sumthin here they've really revolusionised gaming like with the n64 controler people said it would be gay and now this 1 i think people should give it a chance
PS: is it true that u can download games off th net on the rev
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