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Delve
08-05-2005, 11:55 AM
Fill out the following information in order to paticipate in Sideral.

Classes:

Alchemist- Create potions and rituals for use in combat. Only the most patient can master this class.

Elementalist- Use elemental powers such as fire etc.

Naturalist- Use the forces of nature, has some elemental abilities. (e.g. Poison)

Illusionist- Use illusions to confuse others in combat, can perform all kinds of tricks.

Summoner- Call upon beasts from another plane, or weapons. Has the ability to tame etheral beasts. (e.g. you can keep a pet)

________________________________________

Class:

Name:

Age:

Race:

Spells (List the spell types and/or the planes your character will use. You can name all of your spells if you want but you have mention it's type (e.g. elemental planes/fire):

Items: (Coming soon. You'll add this later.)

Weapons:

Personal information:

Residence: (eg. South/East apartments, [Class] Academy; Elementalist Academy)

Sean the Wicked
08-05-2005, 11:57 AM
Class: Naturalist
Name: Sean Fury
Age: 21
Race: Human
Spells: Coming soon. You'll add this later. (Update soon)
Items: Carnivorous Plant
Residence: Naturalist Academy

Weapons:
The Holy Dragon Sword Einlanzer (Katana)
Full Moon Gaunlets

Biography: Thought to have been murdered by the infamous group, the Shinkos, back in the year 1460, but because of the special powers his wife Destanie had given him (which gave him the power to control shadows, but it mysteriously changed when he entered Sideral), he escaped somehow to Sideral. How and why are none of his concern anymore, he merely wants to find a way back, but as he has seen, this world is not all that bad. The rest of this can be found in his intro which will be posted as soon as I get a chance.

Black Dawn
08-05-2005, 11:58 AM
eh? Another? May as well do this too. Only because it has summoners though. Hehe...

Class: Summoner

Name: Pending name

Age: 154

Race: Half Elf? Hope this works with you.

Spells: Ability to summon...uh...from the planes of death and darkness? Confusing...

Items: Mysterious Egg

Weapons: Oaken Staff. Might change mid-Rp.

Personal information: Pending.

Residence: South Appartments, Summoner Academy.

Had to rush through this. Something else needs to be done.

Glowing Douchebag
08-05-2005, 02:43 PM
Class: Summoner

Name: Tseng Katera

Age: 25

Race: Human, mixed Esper Lineage

Summon List:
Major:
Ifrit
Titan
Shiva
Hades
Leviathan
Ramuh

Minor:
All types of insects
Spiders,Dire
Wolves,Dire
Cats such as lions, tiger and...Dires
Bears
Moogles
(soon to update)

Items: Enchanted Scrolls (2)
Weapons:
Sword of Chains
Gloves of Pain and Desire


Personal information: (Look at Summoner's Academy Intro)

Residence: Summoner's Academy

TrickyPockets
08-06-2005, 11:04 PM
Class: Illusionist

Name: Dr. Ron Rutherford Rustowitz McDougleSnapDragon, a.k.a. Dr. Ron, a.k.a. 'The Trick'

Age: unknown

Race: Human

Spells:

-Illusion: Enables the user to show people an image of what they most want to see--or what the user wants someone to see.

-Big: It makess things seem bigger.

-Twin: The ability to merge into more than one version of one self.

-Dream: The ability to take over dreams. Those caught by this power are face to confront their dreams, no matter how bad, good, or frightening they are.

-Mirror:A basic mirror reflection of it's unwitting victum--usually a copy or double of the opponent. It is usally there to fool someone by merely taking advantage by apperance. This is legal,merely taking the apperance of someone else does nothing physical.

-Twist: The ability to show the opponent a twisted/altered view of themselves, Dr. Ron himself, or any other creature or object. The view is from the Alternate Prime Material Plane.

-The Alternate Prime Material Plane and The Alternate Ethereal Plane: Dr. Ron is a deadly illusionist and his ability to tap into these planes is almost unmatched. He can use the planes to his advantage in many strange, sick, and twisted ways.

Items: Etheral Orb

Weapons:

SnapDragon Saber- This is a thin, light blade that Dr. Ron usually carries sheathed to his right side. It's total length is 3 and 3/4 feet long, and it is quite effective in slicing, but it is not as powerful.

Illusionist Gauntlet- Dr. Ron wears this equipped on his right forearm. It is useful for defense and enhances his illusionist capabilities.

Illusionist Grenades- These are grenades that Dr. Ron volleys at his opponent from mid to long range for various puposes. Such purposes would be to: Create a maze, confuse the opponent, cloud the opponent's focus or concentration, initiate a spell from a far, or his most favorite- make the opponent's brain think the body is in excruciating pain.

Personal information:
Very, very little is known about Dr. Ron Rochester Rustowitz McDougleSnapDragon's past. Although he knows a lot about himself, Dr. Ron never discloses any important information. He is quite a sneaky fellow, in fact, if you ever meet him, you never see him approach or leave, therefore rendering his location at any given point in time always unknown. The one place he often visist is the Illusionist's Academy, since he takes a liking to the growing students there. His motives are unknown, just like his history, which makes everyone in Sideral wary of him.

Residence: Sometimes in the Illusionist Academy, otherwise unknown. There are rumours of his whereabouts in the Eastern Apartments.

Solitary Seraph
08-07-2005, 02:04 PM
Class: Elementalist

Name: Alic Sharda

Age: 100

Race: Elf

Spells: Flame claw, ice claw, earth shatter, flame eruption, ice freeze, remove curse (water) embody strength (fire) embody stamina (earth) regenerate (water) shield (ice) Ice/earth/fire/water elementals (to be continued)

Items: Enchanted Feather

Weapons: Imata Wisdom (a staff that imbues the holder with intelligence) Sola Emanata Dagger (allows manifestation of the will)

Personal information: Alic has been studying for 95 years of his 100 year life. He is not warlike by nature, but will fight for what he wants and believes in. He has no known romantic interests, unless you count his studies. Although still very young, he is very, very powerful and wise.

Residence: Elementalist Academy

Black Mage
08-07-2005, 02:05 PM
Class: Elementalist

Name: Rolento Vinkard

Alias: Liquid

Age: 22

Race: Human

Spells (List the spell types and/or the planes your character will use. You can name all of your spells if you want but you have mention it's type (e.g. elemental planes/fire): Ice and water spells, water plane.

Items: (Coming soon. You'll add this later.)

Weapons:
Iron Driver (golf club)
Fuzoroi Nunchaku
Caltrops

Personal information: (Will be added later)

Residence: Elementalist Academy

Lavender
08-07-2005, 03:46 PM
I shall be posting up a profile in a while (i.e. an hour or so.) on this post.

Edit : Some of my profile may be added onto or changed.


Class: Summoner

Name: Melfina Melrichie Melnazoie Lunitari the 3rd.

Age: 320

Race: High Elf

Spells (Summons) : (All summons name’s except Soree and the Sword of Destiny are taken from the game Wild Arms 3.)

-Soree : Takes the form a ferocious eastern style dragon. Soree uses its massive body to fall onto its enemies or wrap about them and suffocate them.

-Fengalon : Takes the form a vicious white tiger. Fengalon can harness the power of the wind, making it possible for it to rip its enemies asunder with its deadly claws and lightly fast speed. Also known to create tornadoes and violent wind storms.

-Celesdue : Takes the form a small girl with a tattered old doll. Celesdue is a mystery in itself. Melfina has never summoned Celesdue, which leads to believe that Celesdue is Melfina’s strongest summon.

-Justine : Takes the form a large warrior in golden armor with the head of a proud lion, also wields a large golden blade which it uses with the ability of a master swords men.

- Zephyr : Takes the form of a smaller sized western/mechanical dragon. Zephyr uses it claws and ability to fly to destroy its enemies.

- Luceid : Takes the form a large wolf like creature with large and sharp fangs. It uses a corrosive dark matter that inflicts darkness damage upon its enemies. Also uses it claws and fangs to fight.

-Sword of Destiny : Melfina summons a large and impressive blade that materializes from the very matter that surrounds her. The blade has magical properties and seems to grant the wielder the powers of a master swordsman.


Items: (Coming soon. You'll add this later.)

Weapons: Unknown right now...

Personal information: Melfina has been teaching young summoner’s for roughly 100 years. She is a mild mannered and polite to a severe point. She likes to portray the symbol of an orderly life and a studious aura seems to hover about her. More shall be discovered through the course of the RPG.

Residence: Summoner’s Academy

Black Dawn
08-08-2005, 10:45 AM
Bah...my spells will unfold in the RP. In the meantime, I'll just be going with the flow.

Shokai
08-08-2005, 02:49 PM
Class: Elementalist
Name: Shokai Azumi
Age: 24
Race: Elf
Spells: Wind Fury(wind), Levitation(wind), Hailing Gust(wind), Gaias Protection(earth), Bellowing Hell(earth), Spiral Force(wind), Blinding Wind(wind), Earthen Shock(earth), Rock Throw(earth), Water Push(water), Licking Flames(fire).
Items: Enchanted Black Butterfly
Equiptment/ Accesories:Flowing black loose cloak like attire with white strips down the arms and legs. Scrolls in which he kept his thoughts and training information.
Weapons: Long Blade, ancient blue writing lay upon it.
Personal information: Shokai was merely 131 years of age, and in that time practiced the art of elementalism since the age of 3, where his father began to teach him, though not the conventional ways known. His father was one of the greater fire plane elementalists, enjoying the manipulation of the fire plane more than life it seemed. The only time he seemed to show affection to Shokai is when he practiced his fire elemental inheretence, though Shokai was not one for such fire affinity. It soon grew clear to Shokai's father that he much rather be one with the wind and earth.

"Bah you are lazy! You merely enjoy these because they come easy to you! Fire is power, but you wish not to work for it! You are a lazy son, the gods frown upon our family because of you! You are filth, you wind lacker! Out of my sights, now!"

It was then that Shokai was banned from his fathers home, and nowhere to turn, seeing as though his mother had died at birth. At the age of 10, Shokai wandered the world alone, practicing the art of controlling wind unorthodoxial. He felt as if the earth and the wind were his only family, and so, he soon realized, that indeed they were his greatest allies. He came up with ways of controlling each, using them to help his movements and life.

A few years later, at the age of 13, he stumbled across what seemed like an ancient building. But many kids, his age, resided outside of it, using all kinds of...innate powers. Shokai grew curious, and quickly jogged to this building. He soon learned of what it was, and took up residence.

Residence: Elementalist Academy.

Zuru
08-13-2005, 04:08 PM
Class: Summoner

Name: Demaree Lanloc

Age: 666; Looks to be in her 30s. (Her age has purpose to it.)

Race: Undead (Demi-Human.)

Summons:

Carbuncle- Appears as a small furry mammal named for the jewel embedded on it's forehead. It is a sign of luck fortune and wishes. Demaree uses it to help protect against magical or physical damage, although it's not a very strong summon even when mastered. [Mastered.]

Cerberus- The legendary three headed guardian of hell gates, Demaree used this summon for offensive purposes but when she learned a stronger summon she only used it to enhance her powers. [Mastered.]

Leviathan- Leviathan is a popular summon and legendary; The god of water. Books Demaree had read had varied the appearance of Leviathan. One appearance was of a great water dragon and the other of a large whale that lived in the far depths of the ocean. Domarees leviathan took on the appearance of the water dragon god that had the aqua-tinted skin, a snake like body, and large blue horns protruding from the sides of its head.

Diablos- The great winged beat of the under world uses Demi on it's opponents. It's one of the most popular summons. It has a jagged red body with horns protruding from it's head. It's the stereotypical form of the devil all around. It causes massive a gravity attack on opponents. [Learning.]

Ultimate Summon: Draken- Draken, like Cerberus, is a dog of the underworld. It's body is armored and it has a pincered tail which is closed until it attacks. When summoned it emerges from a great black hole and goes into an position as though it'll attack. it's tail then opens and lets out a series of missiles. After the dust clear Drakens mouth opens and release a large black beam packed with a world of hurt. Draken grows as Demaree does but takes a lot of energy to summon.

Items: (Coming soon. You'll add this later.)

Weapons: None, as of yet.

Personal information: Even though Demaree started summoning at a young age she know how to use but a few summons. She masters one at a time and studies up on the different summons from the library. She knows more about summons than most summoners. She is one who prefers to keep to herself and tends to watch from afar. She isn't what one would call anti-social, when someone strikes up a conversation she can spends hours talking, days if it's about her interest, summons. Demaree is not just any summoner however; she has the ability to pass into the spectral realm, the realm of the dead. most who pass into that realm are dead but Demaree has gotten the ability to pass to and from there freely. Demaree uses the spectral realm to wander the halls of the academy without disturbance and watching others practice summoning, as watching others can be a form of learning. Not much is known about Domarees past as she doesn't talk about herself much nor does she have any real recollection of it. She looks young but she is actually much older than she looks. In fact, she doesn't even realize that she isn't completely human. Demaree is in fact a cursed soul her age stuck at the 666 years old. She has actually lived for decades before she came to the academy but time seems to go on for Demaree and she doesn't realize that should be well in the ground by now, if she was a human that is.

Residence: Summoners Academy

Josh
08-15-2005, 05:35 PM
Class: Elementalist

Name: Gren Geraven

Age: 20

Race: Human

Spells: Water Plane, Ice magic normally, Water rarely. Is also learning to use the Wind Plane.

Items: (Coming soon. You'll add this later.)

Weapons: Samurai katana

Personal information: Gren had no idea who he was when he came to Sideral. He doesn't even know how he got there. Gren is an amnesiac. He has no memory of his life before 13, and that is when he appeared on Sideral. All he knew, is that he appeared with a katana and an ability to use it....well. Since his appearance, he has been in the Elementalist Academy, training in the planes of Water and Wind, and has become adept in Water. He uses Ice magic most of the time, and has learned how to integrate it into his katana. He has been called the ice samurai by some, but alot of people have come to know him as.....Frost.

Residence: Elementalist Academy

Superiority Complex
08-24-2005, 08:45 PM
I hope it's not too late to join :(

Class: Alchemist

Name: Crass Covenant

Age: 19

Race: Human

Potions:
Ecstasy Potion: As the name suggests, it puts the victim (or user) in an induced state of pleasure. It is known as a simple potion. Side effects include hangover a few days after usage. Difficulty of making: Low

Liquid Bane: An almost undetectable poison usually slipped in the victims drink. A small dose will cause headaches and violent vomiting for weeks. A large dose is instant death. Difficulty of making: Low-Medium

Battle Hunger: Forces the victim (or user) to become obsessed with battle. The frenzy ends only when the victim/user kills something. Side effects include minimal damage to heart and brain every minute after drinking, and extreme case of stress afterwards. Lasts until either the user/victim dies, or until the user/victim kills someone or something (vegetation not included). Difficulty of making: Medium. Crass is unable to produce as of now.

“Green Eyes”: For a brief period of time the user is allowed to see the many planes and alternate dimensions with no mental scarring. The user’s eyes become green and they are immobile. They are essentially dead when the potion is taken. Side effects include the risk of being manipulated while in alternate planes, nightmarish dreams, and hallucinations. Lasts for 3 hours, or until decision is made to return to the body. Difficulty of making: Low-Medium. Crass chooses not to make it because of fear.

Unhindered Power: An amazing potion that allows the user to go beyond the normal boundaries of muscular use. It also unlatches parts of the brain to allow the user to access intelligence and knowledge far beyond human wisdom. Side effects include humongous strain on the body’s muscular and mental capacity, possible inactivity for the next few days after usage. It can last for up to six hours at a time. Difficulty of making: Very High. Crass is unable to produce as of now.

Symbols/Spells: Used by Crass and other alchemists to artificially imitate elements and other things. Note that these are the symbols that represent the respective element. Crass has to draw many other symbols in order to use these.

Triangle (right side up): One of the only two symbols Crass can replicate. It is used to replicate Magme.

Triangle (upside down): The other of two symbols Crass is able to draw. It is used to replicate the being of Ice.

Items:
- Basic alchemy kit (includes mostly vials; 1 bowl, and 1 masher)
- Assortment of herbs, fungus, and liquids
- Paintbrush that is used to draw symbols on the ground

Weapons: Crass has the symbol of fire etched on with a knife on his left hand and the symbol of water on his right. This way he can easily call upon the elements without having to draw the complex symbols every time.

Personal information: In order to grasp the nature of Crass one must understand his upbringing. His mother and father both died within a few months of his birth. His father was a brawny, soldier-type man while his mother was very frail. It’s still a mystery as to how they fell in love in the first place. His father was a reserve soldier and was sent to war, dying shortly after commencing in battle. His mother was ill after the death of her husband and she died right after giving birth. Now Crass, at the age of not yet one, had become an orphan.

It just so happens that Crass had one remaining relative left. It may have been completely coincidental, or it could have been the work of fate. Either way, Crass ended up living with the grumpy old man who lived on the beautiful landscape known as Sideral. Furthermore, Crass’s grandfather had no time to attend to the matters of the young boy. He was an alchemist, and he was too busy experimenting with potions and symbols, hoping to achieve the power of the Philosopher’s Stone. This allowed the young Crass, now age seven, to play with all the colorful bottles and other things. On occasion, the young boy even managed to poison himself, but like all great alchemists his grandfather had readily prepared the antidote to every potion made.

When Crass had turned 13 his life changed suddenly. He was now a novice alchemist himself, and his grandfather was often proud of the young mess-maker. On his grandfather’s one hundredth birthday Crass decided he wanted to make something special for his granddad. Everything was in line for a potion that would make you peaceful and calm for the next few days. Better yet, this was one of the few beneficial potions that had no side effects. But as he turned around he unknowingly tipped something else into the potion. He emptied the contents into a vial and was bringing it to his grandfather. Little did he know, he had just accidentally created a small sample of the potion of life, which would grant immortality. But to his dismay, by the time he brought it to his grandfather the old man had already died. He had a letter in his hand – something Crass had not opened, even to this day. Crass violently took the vial and smashed the glorious contents into the earth. Crass moved out of his grandfather’s study in the Eastern Apartments, and now resides within the Alchemist Academy.

Residence: Alchemist Academy

MonkeyShroom
09-10-2005, 10:10 PM
Class: Summoner

Name: Derek Jeigru

Age: 19

Race: Human

-Summonings-
-Creatures-
Lycanthrope(Ice)- An eight foot tall white wolf with a scar over it's right eye.
Minotaur(Dark)- A giant half man half bull equipped with a dark axe.
(More to come as time progresses...)

-Weapons-
Red Katana(Fire)- A long katana with a ruby red blade. When cut, the katana will leave an intense burning sensation that is nearly unbareable.
(More to come as time progresses...)

-Items-
(Coming Soon...)

-Non-Summoned Weapons-
Silent Edge- Silent edge is a shortsword with a black blade, the edges tinted a stainless silver. The hilt is very dark red and embedded with a dark emerald.

-Personal Information-
-Description-
Derek stood at six feet and four inches tall. His hair was a jet black and spiked backwards. His complexion was slightly tan, but overall near pale white. His eyes were dark blue. His muscular stature was not as bulky as a warrior, yet not as out of shape as the average magic user, allowing him to use some two handed weapons if needed. He always

-Bio-
Derek grew up in a household of summoners and alchemists. He seems to have a short temper when it comes to people poking fun at his ability to summon only two monsters and a weapon. However, when angry it seems that his summoning ability grows and the monsters he summons become incredibly strong. When he was younger, the first summoning he had was Yai, a small black demonic cat. When he was a teenager he learned how to summon the Lycanthrope and just recently he learned how to summon the Minotaur. He tries to cope with everyday life and schooling as well as try to not get angry with anything around him. Overall he's a good guy with a good sense of humor.

-Pet-
Yai- A small black cat that has large green eyes that glow bright in the dark. Though small, this little guy has a huge appetite and a large mouth filled with razor sharp teeth.

-Residence-
Sideral Summoner Academy or Western Apartments.